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Ghost Claw

Mythical · Ghost Claw

mythical

Ghost Claw

Tank tank Water water

Cost
elixir 8
Weak
Weak vs Earth
Range
Def
Mov
Atk
Tough Control Buff

Abilities

Nether Pull

active

Prioritizes damaging and pulling Archer and Mage to itself, gaining half energy at the start of the battle.

Damage
100%
Damage type
Water
Area
Small
Range
Far
Targeting
Archer and Mage
Displacement
Pull

Ghost Claw Protection

passive

Has a chance to gain Water, Physical, and Fire Resistance for a certain period.

Trigger chance
20%

Protection Enhancement

passive

Ghost Claw Protection probability increased.

Trigger chance
25%
Level HP Attack
Lv.1 8,200 128
Lv.2 16,400 260
Lv.3 32,800 520
Lv.4 65,600 1,040
Lv.5 78,720 1,250
Lv.6 94,460 1,500
Lv.7 113,350 1,800
Lv.8 124,690 1,980
Lv.9 137,160 2,180
0 70K 140K 1 2 3 4 5 6 7 8 9
0 1.1K 2.2K 1 2 3 4 5 6 7 8 9

Counters

From the game's element rules only, not opinion: heroes weak to Water take extra damage from Ghost Claw, and Earth heroes deal extra damage to Ghost Claw.

Seen in community lineups

13,561 public lineups include Ghost Claw
Browse lineups with Ghost Claw →

Best measured damage

The top recorded result per boss among lineups that include Ghost Claw. Measured from real battle reports, not estimated.

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