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Geomancer

Mythical · Geomancer

mythical

Geomancer

Mage mage Earth earth

Cost
elixir 8
Weak
Weak vs Wind
Range
Def
Mov
Atk
Mid Row Area

Abilities

Infernal Trial

active

Deals high damage in a large area. [Co-op]: Deals area damage to enemies and inflicts reduced physical resistance and slow.

Damage
400%
Damage type
Earth
Cooldown
16s
Area
Large
Range
Far

Arcane Curse

passive

Skill damage is increased. [Co-op Mode]: Skill debuff durations are extended.

Damage
560%

Mystic Amplification

passive

Reduces skill cooldown. [Co-op]: Increases skill damage.

Cooldown
12s
Level HP Attack
Lv.1 3,800 138
Lv.2 5,890 210
Lv.3 8,840 320
Lv.4 12,820 460
Lv.5 17,950 640
Lv.6 25,130 900
Lv.7 35,180 1,260
Lv.8 47,490 1,700
Lv.9 61,740 2,210
0 31K 62K 1 2 3 4 5 6 7 8 9
0 1.2K 2.3K 1 2 3 4 5 6 7 8 9

Counters

From the game's element rules only, not opinion: heroes weak to Earth take extra damage from Geomancer, and Wind heroes deal extra damage to Geomancer.

Seen in community lineups

20,230 public lineups include Geomancer
Browse lineups with Geomancer →

Best measured damage

The top recorded result per boss among lineups that include Geomancer. Measured from real battle reports, not estimated.

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