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Tide Lord

Mythical · Tide Lord

mythical

Tide Lord

Mage mage Water water

Cost
elixir 10
Weak
Weak vs Earth
Range
Def
Mov
Atk
Mid Row Control Buff

Abilities

Vortex Eye

active

Prioritize Mage and Archer units to deal moderate damage over time and apply a pull effect in a large area.

Damage
50%
Damage type
Water
Cooldown
10s
Area
Medium
Range
Far

Tide Aura

passive

Provide moderate attack speed increase for nearby allies.

Area
Large
Attack Speed
+20%

Tidal Flow

passive

Skill cooldown reduced.

Cooldown
8s
Level HP Attack
Lv.1 4,040 298
Lv.2 6,260 460
Lv.3 9,390 690
Lv.4 13,620 1,000
Lv.5 19,070 1,400
Lv.6 26,700 1,960
Lv.7 37,380 2,740
Lv.8 50,460 3,700
Lv.9 65,600 4,810
0 33K 66K 1 2 3 4 5 6 7 8 9
0 2.5K 4.9K 1 2 3 4 5 6 7 8 9

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