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Raging Waves

Mythical · Raging Waves

mythical

Raging Waves

Tank tank Water water

Cost
elixir 8
Weak
Weak vs Earth
Range
Def
Mov
Atk
Tough Control Buff

Abilities

Raging Leap

active

Prioritizes leaping near Archer and Mage, dealing damage and pulling them.

Damage
60%
Damage type
Water
Cooldown
8s
Area
Medium
Range
Far
Targeting
Archer and Mage
Displacement
Pull

Raging Tenacity

passive

When HP is below half, increases Water, Physical, and Fire Resistance for a certain period.

Leap Cooldown

passive

Raging Leap cooldown reduced.

Cooldown
6s
Level HP Attack
Lv.1 8,200 128
Lv.2 16,400 260
Lv.3 32,800 520
Lv.4 65,600 1,040
Lv.5 78,720 1,250
Lv.6 94,460 1,500
Lv.7 113,350 1,800
Lv.8 124,690 1,980
Lv.9 137,160 2,180
Lv.10 144,020 2,290
Lv.11 151,220 2,400
Lv.12 158,780 2,520
0 80K 160K 1 2 3 4 5 6 7 8 9 10 11 12
0 1.3K 2.6K 1 2 3 4 5 6 7 8 9 10 11 12

Counters

From the game's element rules only, not opinion: heroes weak to Water take extra damage from Raging Waves, and Earth heroes deal extra damage to Raging Waves.

Seen in community lineups

2,861 public lineups include Raging Waves
Browse lineups with Raging Waves →

Best measured damage

The top recorded result per boss among lineups that include Raging Waves. Measured from real battle reports, not estimated.

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